1/9/2024 0 Comments Halo 4 gun sounds![]() ![]() The railgun is an interesting and quite effective weapon, and is basically a portable, slow-firing, single-shot Gauss cannon. I’ve seen some creative ways to use this weapon, including sticking it on allies and sending them after the enemy. It’s pretty good for both direct attack and for setting traps. It functions quite a bit differently from the grenade launcher, however, as it has no impact detonation (every shot must be manually detonated), no EMP effect, and, as its name implies, the ability to stick to any target or surface. The sticky detonator is basically Halo 4’s version of the grenade launcher from Reach. It’s even powerful at mid-range when using short, controlled bursts. It’s an absolutely beastly weapon, and I love using it. It’s basically what a lot of us speculated such a weapon would be in terms of gameplay: a super-AR, one with a very high-capacity magazine (in this case, a 72-round drum mag) and a higher rate of fire for greater killing potential. Lots of people, including myself, were wanting a light machine gun in Halo for quite some time (and the absence of an LMG in the UNSC arsenal always struck me as a bit odd). ![]() There are a few new UNSC weapons introduced in Halo 4 as well. The sniper rifle seems about the same as in Reach, but with less aim assist, which necessitates a slight bit of re-learning on the player’s part. The rocket launcher seems about the same as in Reach, as does the Spartan laser. The shotgun has a tad better effective range than in Reach, and is the closest we’ve gotten to the old Halo 1 shotgun. It’s not a huge problem, but it is definitely one that 343I should look in to. Perhaps the BR could be beefed up a tad or the DMR could have either its rate of fire reduced slightly or more bloom added to reduce its accuracy when firing at its maximum rate of fire, or it could simply have a lot less aim assist. ![]() In fact, the DMR, while not the most-powerful mid-range precision loadout weapon in the game, is the most reliable and accurate and has the most aim assist, which makes it somewhat more useful that its counterparts. However, the BR feels a bit underpowered compared to the DMR. While the BR and AR fill similar niches, they have enough contrast between the two to not feel redundant. The DMR is great for longer range engagements, while the BR is amazing against unshielded foes. The magnum is essentially the same as in Reach (at least as far as I can tell), which is fine as that means it’s still a solid sidearm. The AR is extremely formidable up close and is decent at mid range when using short, controlled bursts overall, it’s probably the most effective incarnation of the weapon to date, at least in MP. Most classic UNSC weapons have returned, and they’re generally the same weapons we’re used to, but with various tweaks to things like damage and accuracy. ![]() Automatics wreck precision rifles at close range, and the increased kill times of all the standard issue weapons mean there’s less of a gap between them and the power weapons. There is no longer a “One Gun to Rule Them All” scenario. Every gun is useful and fills a specific niche. Halo 4, however, has improved things even further, and probably has the most balanced weapon sandbox in the series (with one major and a couple of minor exception more on that in a bit). For example, the automatics still had trouble competing against the mid-range precision weapons despite being more than the almost useless pop guns they were in H2 & H3. Halo 3 fixed many of the most broken aspects of H2’s weapon sandbox, while Reach went even further, providing the most fun and balanced gunplay the series had seen since the original game nine years earlier. But is his latest adventure up to snuff with the series in the hands of a new developer?Īfter a serious stumble in Halo 2, Bungie made gradual strides in putting Halo’s weapon balance back on track. So, how goes 343I’s first attempt at making a Halo game? Are they worthy successors to Bungie’s legacy, or has the franchised suffered a blow because of Halo 4? Read on to find out.Ī hero returns. Halo 4 is the much-anticipated direct sequel to 2007’s Halo 3, bringing us back to the story of Master Chief and Cortana after Bungie’s last two games took a detour by telling us the story of a squad of ODSTs during the beginning of the Battle of Earth and a retelling of the Fall of Reach from the perspective of a squad of Spartan-IIIs. While Bungie’s next project “Destiny” is still a ways off, 343I has just released their first Halo title. It has been over two years since Bungie’s final Halo title debuted, the reigns of the series having since been handed over to Microsoft’s 343 Industries. ![]()
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